Mortal Kombat Kombat Kafé - Weekly Character Discussion: Rambo |
- Kombat Kafé - Weekly Character Discussion: Rambo
- The most disrespectful match start... IN TOURNAMENT.
- My pizza got stuck in Liu Kangs stomach
- Noob mains using the Dark Money KL skin
- Hate me if you want. Jacqui is the most boring character in this game. ( Controversial opinion)
- Cursed Goro... fatal-ET
- i need the rare skins i will never use
- Maybe let’s not harass devs on Twitter because the character you like has a different backstory than the one you want
- 100% Rain
- The Sub-Zero Deception skins are in the store right now! You have 23 hours and 35 minutes to go grab it.
- Smile and wait for the flash
- Baraka Obama
- I’m amazed that almost 2 years in, people are still character shaming as much as they are
- Imagine if Jade got the Catwoman skin instead of Kitana... (edit by @hesomortal on twitter)
- the ultimate rivalry !
- Krypt Event #55 Quick Guide
- Congrats to Mortal Kombat 11 for being awarded the best fighting game of the year tho!
- Kabal Plays The Gamecube Intro
- Nightwolf needs more gear/costumes.
- [12/11/20] Patch Notes
- So people really just can't hold Block
- scorpion makes a cameo in cyberpunk 2077, a clear reference
- Kombat Africa vol 26! 19:30pm CAT. Come tune in tonight. Youtube.com/c/FGCAfrica
- When I ventured to get the Event sphere from Kronika. I realized I hadn't visited this section of the map since maybe a week after when the game launched.
- Made some Christmas cookies today, had a guest fighter appear
Kombat Kafé - Weekly Character Discussion: Rambo Posted: 14 Dec 2020 12:08 PM PST Hey all, it's another week and we're back with another character discussion. If you have questions about this week's character, or just looking to see strats from other players who main them, this thread is your source. All discussions will be archived, so if you missed out, be sure to browse for that. I know this has been a thread a lot of you have been asking to bring back, and rest assured will see some refinement as the weeks go on. We're going to get through each character multiple times over, and keep the discussion rolling with how those characters fit into the meta at the given time. Disclaimer: This thread is intended for discussions about competitive play. Any and all shitposting will be removed from this thread, as the purpose of a weekly thread is for players to discuss the character and their matchups. That means we're not going to talk about "this character is so hot", "character xyz is for scrubs", memes, things like that. Let's keep this discussion about playing the game, and how everyone can get better at doing so. "Yo Adrian it's me, Drop your thoughts below, and I'll be editing the post throug the day to highlight useful links and BNB combos for those looking to get started. [link] [comments] | ||
The most disrespectful match start... IN TOURNAMENT. Posted: 14 Dec 2020 07:40 AM PST
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My pizza got stuck in Liu Kangs stomach Posted: 14 Dec 2020 06:04 AM PST
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Noob mains using the Dark Money KL skin Posted: 13 Dec 2020 05:25 PM PST
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Hate me if you want. Jacqui is the most boring character in this game. ( Controversial opinion) Posted: 14 Dec 2020 02:47 AM PST
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Posted: 14 Dec 2020 07:59 AM PST
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i need the rare skins i will never use Posted: 14 Dec 2020 06:40 AM PST
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Posted: 14 Dec 2020 04:50 AM PST
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Posted: 14 Dec 2020 07:29 AM PST
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Posted: 14 Dec 2020 07:25 AM PST
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Posted: 14 Dec 2020 11:27 AM PST
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Posted: 14 Dec 2020 06:27 AM PST
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I’m amazed that almost 2 years in, people are still character shaming as much as they are Posted: 14 Dec 2020 08:05 AM PST Like damn, let people play who they want without being a total jerk about it. That's it. If someone wants to play a certain character they shouldn't be harassed for just enjoying the game with a character they like. There's also a big difference between character shaming and play style shaming (like sheeva stomping 100% of the game, scorpion going full screen and letting the timer run out because he can't bait a TP/spear, etc.), so don't come at me for stuff like that. [link] [comments] | ||
Imagine if Jade got the Catwoman skin instead of Kitana... (edit by @hesomortal on twitter) Posted: 13 Dec 2020 11:59 PM PST
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Posted: 13 Dec 2020 10:01 PM PST
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Posted: 14 Dec 2020 10:13 AM PST
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Congrats to Mortal Kombat 11 for being awarded the best fighting game of the year tho! Posted: 14 Dec 2020 12:18 PM PST
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Kabal Plays The Gamecube Intro Posted: 14 Dec 2020 08:22 AM PST
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Nightwolf needs more gear/costumes. Posted: 14 Dec 2020 07:02 AM PST Seriously this character has been out over a year, is an important part of the story, and has never gotten any additions to his gear or costumes. Sincerely, a salty Nightwolf main. Side note: every character got a buffed down+3 except us (I know it's already one of the best D3s in the game but still). [link] [comments] | ||
Posted: 14 Dec 2020 10:04 AM PST Hello all, Here are the patch notes for the patch on 12/11! General Gameplay Adjustments Move list corrections Improvements to AI logic Adjusted cloth animations on several characters Fixed minor visual & audio issues with several Brutalities Character Specific Adjustments Cetrion - Fixed Hell's Wrath having an incorrect property that was causing it to be destroyed by Kollector's Vial of Sorrow Jax - Cancel (Duck and Weave) now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Johnny Cage - Hit impact effects during the animation of Fixed Pissed Off are no longer all yellow tinted if first his was an armor break Joker - Getting Lit & Getting Lit Amplify can no longer sometimes cause invisible characters to become visible while in the ground fire Kitana - Jump Attacks from (Air) Retreating Fan Flutter & Advancing Fan Flutter will now autoface the opponent Kitana - (Air) Advancing Fan Flutter now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Piercing Dagger now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Fan Toss now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kung Lao - Fixed an issue causing Rising Rim (Down + Back Punch) while not having Hat available to be immune to high attacks during some of its recovery frames Kung Lao - Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames Kung Lao - Fixed some visual issues with Beaten and Broken (Fatal Blow) when done on the right side of some Arenas in certain circumstances Mileena - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Mileena - The opponent is no longer throw immune during the hit reaction to Sai Slide Amplify Krushing Blow Rain - Hydro Boost no longer has slightly different properties when facing left or right Rain - Jump Attacks & Special Moves when executed during Hydro Boost & Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block Rain - Argus Plunge Amplify Krushing Blow will no longer sometimes cause the opponent to get up facing the wrong way when in the corner Rain - Katar will no longer sometimes cause a high pitched sound effect when connecting with metal parts on an opponent when attacks hits or are blocked Rambo - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Rambo - Getup/Flawless Block Attack (Up + Back Punch) is now correctly immune to throws & air attacks during its startup frames Rambo - Low Blow (Away + Front Kick) is now correctly a high parry instead of low parry RoboCop - Fixed an issue with Flamethrower allowing opponent to be thrown during its hit reaction Scorpion - Fixed an issue with Demon Breath allowing opponent to be thrown during its hit reaction Sindel - Cancel (Regal Presence) is no longer throw immune during some of its recovery frames Shang Tsung - Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery Sheeva - Adjusted the projectiles of Flame Barrage (Dragon Stance) to now startup 3 frames apart and it can once again be projectile parried Skarlet - Retch-Rebution now displays Punish instead of Kounter when hit during its recovery frames Sub-Zero - Jump Attacks & (Air) Polar Axe when executed during Rising Ice Amplify now do slightly less damage [link] [comments] | ||
So people really just can't hold Block Posted: 14 Dec 2020 08:11 AM PST
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scorpion makes a cameo in cyberpunk 2077, a clear reference Posted: 14 Dec 2020 08:08 AM PST
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Kombat Africa vol 26! 19:30pm CAT. Come tune in tonight. Youtube.com/c/FGCAfrica Posted: 14 Dec 2020 02:23 AM PST
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Posted: 14 Dec 2020 10:30 AM PST
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Made some Christmas cookies today, had a guest fighter appear Posted: 13 Dec 2020 09:34 PM PST
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