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    Wednesday, April 8, 2020

    Mortal Kombat I know It's bad, but i felt like drawing this outfit of Skarlet.

    Mortal Kombat I know It's bad, but i felt like drawing this outfit of Skarlet.


    I know It's bad, but i felt like drawing this outfit of Skarlet.

    Posted: 08 Apr 2020 05:02 AM PDT

    New Players Are Gonna Learn Real Quick lol

    Posted: 07 Apr 2020 02:52 PM PDT

    Abraham Lincoln is assassinated at Ford Theater circa 1865 (colorized)

    Posted: 08 Apr 2020 06:51 AM PDT

    True, True, True

    Posted: 08 Apr 2020 12:09 PM PDT

    PS5 controllers in MK girls form

    Posted: 08 Apr 2020 04:02 AM PDT

    Full page doodle fun: Takeda and the Hashishis!

    Posted: 08 Apr 2020 04:13 AM PDT

    Kollector

    Posted: 08 Apr 2020 05:20 AM PDT

    Why do people hate him? Yeah he doesn't have much of a character outside of "greed", but he can be kinda fun, plus it's kinda funny to me that NRS literally put in Shao Kahn's accountant in as a playable character.

    submitted by /u/NotJakesRoommate
    [link] [comments]

    I’m still laughing omfg when cheese meets cheese

    Posted: 08 Apr 2020 02:18 AM PDT

    Scorpion practicing social distancing (OC)

    Posted: 08 Apr 2020 08:07 AM PDT

    5 Years Ago Today: Mortal Kombat X released

    Posted: 07 Apr 2020 09:01 PM PDT

    after Kitana, I just finished Klassic MK3 skin for Jade

    Posted: 07 Apr 2020 04:13 PM PDT

    What it feels like when you bust your ass for 28 days to get Master Rank on Kombat League.

    Posted: 07 Apr 2020 08:00 PM PDT

    Why are casuals always the scapegoats?

    Posted: 08 Apr 2020 05:00 AM PDT

    I just got done looking at some of the pieces about the mitsuownes drama and I noticed something in the commentary and comment section. When the blame did get laid it was on the trolls and "casuals" in the chat that had to carry that. Now, the trolls I can understand but why throw casuals in there? I dont even think this "community" realizes what the difference between a casual and a pro is because they invented this new class called "competitive" that they use to seperate themselves from those filthy "casuals".....NEWSFLASH: if you arent in tournament with nothing on the line but a imaginary online rank you are playing CASUALLY making you a CASUAL no matter how competive you think you are. This is my opinion and you are entitled to yours but the people that dont like to admit they are casuals are the problem with fgc "communities". And the pros these players want to emulate so badly look at them as tryhards and sweaty players that will gain nothing but a worthless online rank from trying so hard NOT MONEY. Fighting games are competitive by nature so to say you are competitive in a competitive game is redundant anyway. Just another way to pretend they are above another group of players when in reality no one in the real world cares how good or bad you are at a game. Plus, what they are calling casuals would technically rarely play, dont interact, dont watch streams....etc. so how could they be the cause of the problems in this "community". No, its the passionate "competitive" minds that make people rage, trash talk, teabag, cheat, make posts main shaming etc....why would you do any of those things if you are only casually playing a game every once in a while with no interest in getting better? No, thats on the people who think they are good, judge people by skill levels, always complaining about other peoples playstyles or characters....only someone who takes the game too seriously acts like that so how could that same person just be a casual fan? Stop deflecting, people, we should be having fun playing a game nothing more nothing less. This shit is the digital equivalent of uno or go fish, would you take those games so serious that it would bring you so far out of character or is it the anonymity that makes people act like this? Either way its not the people casually playing that are doing this to the mk scene, its the other way around.

    submitted by /u/TheManCalledBen
    [link] [comments]

    Mortal Kombat 11: Year One AI Masterlist

    Posted: 08 Apr 2020 01:09 PM PDT

    We've hit the one year mark on this Masterlist! Time to keep on trucking!


    FAQ

    How do I use AI?

    On the character select screen when you first chose someone to play before you lock in your variation you press X/Square/1 and the bot will play for you.

    How do I automate AI battles so I can go make a sandwich instead of watching? Automation

    This works for Xbox too with its remote app as well. Use at your own risk, because I personally don't do this. So I can't help you if it ends up not working or breaking.

    How do I get my AI to do more Fatalities/Brutalities?

    To put it simply, you can't really make the AI do these, they do them as they are able to. The most you can do is have abilities that have Brutalities equipped to give your AI the most chance for a Brutality.

    How often do you update/Is this list updated daily?

    How I approach updating this list is to update when there's actual substance/content to update the list with. Little fixes like errors with loadout photos, typos, and etc. will not be counted as an update, because I don't count that as one. Let's call those hotfixes if anything. Please remember that I am one gal who is a college student, but this list will never go ignored for long unless I have unprecedented circumstances that arise!

    Also, I'd like to say that I genuinely read every last comment that is posted, and I usually respond within minutes assuming I'm conscious and not busy!

    How do you test these?

    I do mirror matches against their previous best versions of themselves to test these out! I'm on PS4 so I have a second account so I just setup the second account's AI Defenders to the characters I am working on at the time and just use spar with friends to see the performance of the build.


    Last Updated Patch Notes Future Changes Coming Soon
    April 8th This is the one year repost post, the last post is now archived! I will be adding long requested features as I get things back up again! Sorry for the long wait! Now that there likely won't be a patch for a while hopefully, it's time to get the ball rolling on updating every single AI! As always, your suggestions are 100% welcome!

    AI Group Assignments/Attributes Details
    u/thethiny's Original Version For those of you who stop by trying to get an AI Battle team together not sure what augments work/apply to specific characters this is your list to reference! Thank you u/thethiny!
    Easier Reading Version The same thing as u/thethiny 's list, just in a way that is easier to read if you have troubles with the original post!

    Tournament Loadout Assignments!

    All AI Point Values
    General 30 Kombos / 30 Reversal (has become obsolete on most characters, still looking into the specifics of who this build still works on!) or 3 Grappling / 3 Rushdown / 27 Kombos / 27 Reversal (Courtesy of u/MikeBriceno)

    Baraka AI Point Values
    Best Variation Marauder
    Marauder 30 Kombos / 30 Reversal
    Bone Picker 30 Kombos / 30 Reversal
    Berserker 30 Kombos / 30 Reversal

    Cassie Cage AI Point Values
    Best Variation YAAS QUEEN
    Digital Soldier 2 Grappling / 3 Rushdown / 30 Kombos / 25 Reversal or 18 Rushdown / 18 Kombos / 21 Reversal / 3 Zoning (Courtesy of BlackFox2240 on YouTube)
    YAAS QUEEN 4 Grappling / 4 Rushdown / 30 Kombos / 22 Reversal or 5 Rushdown / 30 Kombos / 20 Reversal / 5 Zoning or 6 Grappling / 8 Rushdown / 26 Kombos / 12 Reversal / 8 Zoning
    Sups OD 2 Grappling / 2 Rushdown / 23 Kombos / 30 Reversal / 2 Zoning / 1 Runaway

    Cetrion AI Point Values
    Best Variation Force of Nature
    Force of Nature 10 Grappling / 25 Kombos / 5 Reversal / 10 Zoning / 10 Runaway or 2 Grappling / 5 Rushdown / 23 Kombos / 30 Reversal
    Spring Cleaning 5 Rushdown / 30 Kombos / 20 Reversal / 5 Zoning or 10 Grappling / 20 Kombos / 25 Reversal / 5 Zoning (Courtesy of u/Arbiterchrono) or 10 Grappling / 20 Kombos / 25 Reversal / 5 Zoning
    Born Again 5 Grappling / 5 Rushdown / 30 Kombos / 20 Reversal

    D'vorah AI Point Values
    Best Variation Arachnophobia
    Buzzed 30 Kombos / 30 Reversal or 5 Grappling / 6 Rushdown / 20 Kombos / 25 Reversal / 4 Zoning
    Arachnophobia 30 Kombos / 30 Reversal or 8 Rushdown / 25 Kombos / 21 Reversal / 6 Zoning
    Kreepy Krawler 30 Kombos / 30 Reversal

    Erron Black AI Point Values
    Best Variation 52 Kard Pickup
    52 Kard Pickup 10 Kombos / 30 Reversal / 20 Zoning
    Barking Irons 20 Rushdown / 20 Kombos / 10 Reversal / 10 Zoning
    Locked N' Loaded 30 Kombos / 30 Reversal

    Frost AI Point Values
    Best Variation Ice Machine
    Frost-Byte 5 Grappling / 10 Rushdown / 25 Kombos / 15 Reversal / 5 Zoning or 5 Rushdown / 30 Kombos / 25 Reversal
    Ice Machine 2 Grappling / 5 Rushdown / 28 Kombos / 25 Reversal or 12 Rushdown / 30 Kombos / 18 Reversal
    Artic Anarchy 2 Grappling / 3 Rushdown / 30 Kombos / 23 Reversal / 2 Zoning

    Geras AI Point Values
    Best Variation Infinite Warden
    General Build 22 Grappling /13 Rushdown /20 Kombos /5 Reversal (Courtesy of u/BlitzedOstrich)
    New Era 10 Grappling / 6 Rushdown / 28 Kombos / 10 Reversal / 6 Zoning
    Infinite Warden 15 Grappling / 2 Rushdown / 28 Kombos / 15 Reversal
    Eternal 30 Kombos / 30 Reversal

    Jacqui Briggs AI Point Values
    Best Variation 1st Round KO
    1st Round KO 8 Grappling / 2 Rushdown / 20 Kombos / 30 Reversal
    Next Gen 14 Rushdown / 6 Kombos / 30 Reversal / 10 Zoning
    Upgraded 2 Grappling / 2 Rushdown / 26 Kombos / 30 Reversal

    Jade AI Point Values
    Best Variation Emerald Defender
    Emerald Defender 5 Kombos / 20 Reversal / 25 Zoning / 10 Runaway or 30 Zoning / 30 Runaway
    Jaded 10 Grappling / 5 Rushdown / 25 Kombos / 20 Reversal or 6 Grappling / 18 Rushdown / 26 Kombos / 8 Reversal / 2 Zoning
    Untamable 5 Grappling / 2 Rushdown / 30 Kombos / 23 Reversal

    Jax Briggs AI Point Values
    Best Variation Hunker Down
    Grinnin' Barrett 8 Grappling / 2 Rushdown / 20 Kombos / 30 Reversal
    Hunker Down 22 Grappling / 13 Rushdown / 20 Kombos / 5 Reversal
    Ringer 4 Grappling / 2 Rushdown / 24 Kombos / 30 Reversal

    Johnny Cage AI Point Values
    Best Variation Show Stopper
    Shock Jock 5 Rushdown / 30 Kombos / 25 Reversal
    Show Stopper 5 Rushdown / 25 Kombos / 30 Reversal
    Outtake 5 Rushdown / 30 Kombos / 25 Reversal

    Joker AI Point Values
    Best Variation Mad Man
    Clown Prince 2 Grappling / 4 Rushdown / 24 Kombos / 30 Reversal
    Ace of Knaves 30 Kombos / 30 Reversal
    Mad Man 2 Grappling / 30 Kombos / 28 Reversal

    Kabal AI Point Values
    Best Variation Mean Streak
    Mean Streak 25 Rushdown / 25 Kombos / 5 Reversal / 5 Zoning or 30 Kombos / 10 Reversal / 20 Zoning (Courtesy of u/DEUSVUUUUUUUUUUUUULT)
    Clean Cut 15 Rushdown / 30 Kombos / 15 Reversal
    Speed Demon 30 Kombos / 30 Reversal

    Kano AI Point Values
    Best Variation Ripper
    Ripper 10 Grappling / 10 Rushdown / 25 Kombos / 15 Reversal
    Dirtbag 2 Grappling / 6 Rushdown / 13 Kombos / 30 Reversal / 9 Zoning
    Ratbag 5 Grappling / 30 Kombos / 25 Reversal

    Kitana AI Point Values
    Best Variation Fan-Fare (Kitana AI is broken once again RIP, but u/dardrine did their best to try to bandaid fix her!)
    Fan-Fare 20 Grapplng / 15 Rushdown / 20 Kombos / 5 Zoning
    Highborn 10 Kombos / 10 Reversal / 20 Zoning / 20 Runaway
    Fearless 2 Rushdown / 28 Kombos / 28 Reversal / 2 Zoning

    The Kollector AI Point Values
    Best Variation Back in the Pack
    Back in the Pack 10 Grappling / 5 Rushdown / 20 Kombos / 25 Reversal or 30 Kombos/ 30 Reversal
    Spare Change 2 Grappling / 14 Kombos / 14 Reversal / 24 Zoning / 6 Runaway or 30 Kombos/ 30 Reversal
    Squander 30 Kombos / 30 Reversal

    Kotal Kahn AI Point Values
    Best Variation Totemic
    Ascension 15 Grappling / 2 Rushdown / 28 Kombos / 15 Reversal
    Totemic 14 Rushdown / 6 Kombos / 30 Reversal / 10 Zoning
    Buluc 8 Grappling / 3 Rushdown / 30 Kombos / 15 Reversal / 4 Zoning

    Kung Lao AI Point Values
    Best Variation Hat Tricks
    Lotus Fist 10 Rushdown / 20 Kombos / 30 Reversal
    Hat Tricks 10 Rushdown / 20 Kombos / 30 Reversal
    Order of Light 4 Grappling / 6 Rushdown / 20 Kombos / 30 Reversal

    Liu Kang AI Point Values
    Best Variation Luohan Quan
    Luohan Quan 4 Grappling / 19 Rushdown / 18 Kombos / 19 Reversal
    Wu Shi Legend 20 Rushdown / 30 Kombos / 10 Reversal
    Dragon's Breath 4 Grappling / 19 Rushdown / 18 Kombos / 19 Reversal

    Nightwolf AI Point Values
    Best Variation Matokan Warrior
    Matokan Warrior 5 Grappling / 5 Rushdown / 30 Kombos / 20 Reversal
    Ancestral Gift 5 Grappling / 5 Rushdown / 30 Kombos / 20 Reversal
    Shaman 8 Rushdown / 25 Kombos / 21 Reversal / 6 Zoning

    Noob Saibot AI Point Values
    Best Variation Pitch Black
    Seeing Double 30 Kombos / 30 Reversal
    Dark Sabbath 30 Kombos / 30 Reversal
    Pitch Black 30 Kombos / 30 Reversal

    Raiden AI Point Values
    Best Variation Thunder Wave
    Thunder Wave 8 Rushdown / 25 Kombos / 21 Reversal / 6 Zoning
    Raijin 5 Rushdown / 15 Kombos / 10 Reversal / 20 Zoning / 10 Runaway
    Truth and Light 5 Rushdown / 15 Kombos / 10 Reversal / 20 Zoning / 10 Runaway

    Scorpion AI Point Values
    Best Variation Searing Rage
    Reborn 5 Rushdown / 25 Kombos / 30 Reversal
    Searing Rage 18 Rushdown / 17 Kombos / 25 Reversal or 10 Rushdown / 30 Kombos / 20 Reversal (Courtesy of u/HaloInTheHouse)
    Burning Specter 5 Rushdown / 25 Kombos / 30 Reversal

    Shang Tsung AI Point Values
    Best Variation Soul Eater
    Warlock 20 Kombos / 25 Reversal / 10 Zoning / 5 Runaway or 4 Grappling / 12 Rushdown / 26 Kombos / 18 Reversal (Courtesy of u/MikeBriceno)
    Spellmaster 12 Grappling / 8 Rushdown / 30 Kombos / 10 Reversal or 4 Grappling / 12 Rushdown / 24 Kombos / 20 Reversal (Courtesy of u/MikeBriceno)
    Soul Eater 30 Kombos / 30 Reversal

    Shao Kahn AI Point Values
    Best Variation Risen Emperor
    Risen Emperor 30 Kombos / 30 Reversal
    True Kahn 30 Kombos / 30 Reversal
    Realm Destroyer 30 Kombos / 30 Reversal

    Sindel AI Point Values
    Best Variation Splitting Hairs, literally don't use the other two variations for AI.
    General 3 Rushdown / 30 Kombos / 25 Reversal / 2 Zoning (Courtesy of u/dardine)
    Splitting Hairs 8 Grappling / 28 Kombos / 24 Reversal or 4 Rushdown / 30 Kombos / 22 Reversal / 4 Zoning (Courtesy of u/BlushingSpiritBlooms)
    Loud and Klear 30 Kombos / 30 Reversal
    Royal Edenian 22 Kombos / 30 Reversal / 4 Zoning / 4 Runaway

    Skarlet AI Point Values
    Best Variation Blood Drive
    Heart Pierce 4 Rushdown / 26 Kombos / 30 Reversal
    Blood Drive 2 Grappling / 18 Kombos / 24 Reversal / 16 Zoning
    Hemorrhage 3 Grappling / 15 Kombos / 27 Reversal / 10 Zoning / 5 Runaway

    Sonya Blade AI Point Values
    Best Variation No Holds Barred
    No Holds Barred 4 Grappling / 18 Rushdown / 30 Kombos / 8 Reversal or 15 Rushdown / 30 Kombos/ 15 Reversal
    Ring Master 10 Grappling / 10 Rushdown / 15 Kombos / 15 Reversal / 8 Zoning / 2 Runaway or 5 Grappling / 20 Kombos / 10 Reversal / 20 Zoning / 5 Runaway
    Ten-Hut 4 Grappling / 10 Kombos / 23 Reversal / 18 Zoning / 5 Runaway

    Spawn AI Point Values
    Best Variation The One
    From Hell 2 Grappling / 2 Rushdown / 28 Kombos / 28 Reversal
    The One 5 Grappling / 5 Rushdown / 25 Kombos / 25 Reversal
    Hellspawn 2 Grappling / 5 Rushdown / 30 Kombos / 23 Reversal

    Sub-Zero AI Point Values
    Best Variation Thin Ice
    Dead of Winter 10 Rushdown / 30 Kombos / 10 Reversal / 10 Zoning or 6 Grappling / 3 Rushdown / 24 Kombos / 27 Reversal (Courtesy of u/MikeBriceno)
    Thin Ice 25 Kombos / 10 Reversal / 25 Zoning
    Avalanche 5 Grappling / 2 Rushdown / 30 Kombos / 21 Reversal / 2 Zoning

    The Terminator AI Point Values
    Best Variation Destroyer
    Destroyer 5 Grappling / 30 Kombos / 25 Reversals
    Dark Fate 5 Grappling / 30 Kombos / 25 Reversals
    Final Judgement 30 Kombos / 30 Reversals

    Kustom Ability Loadouts!

    Cassie Cage AI Point Values
    Kneecappin', Shoulder Charge, BLB-118 Bitchin' Bubble 6 Grappling / 6 Rushdown / 30 Kombos / 15 Reversal / 3 Zoning (Courtesy of u/Countess-Shinbi)
    Control BLB-118, BLB-118 Energy Bounce 2 Grappling / 15 Kombos / 20 Reversal / 18 Zoning / 5 Runaway (Courtesy of u/Countess-Shinbi)

    Cetrion AI Point Values
    Earthquake, H2 P0rt, Deadly Winds 12 Grappling / 5 Rushdown / 28 Kombos / 5 Reversal / 5 Zoning / 5 Runaway (Courtesy of u/Countess-Shinbi)

    D'vorah AI Point Values
    Flippin' Out, Parasite, Deadly Swarm 30 Kombos / 30 Reversal (Courtesy of u/JustAJadeMain)

    Erron Black AI Points Values
    Cattle Toss, Scud Shot, Down Peacemaker 18 Rushdown / 12 Kombos / 30 Reversal (Courtesy of u/MunchkinNinjaShadow)

    Frost AI Point Values
    Auger Lunge, Microburst, Core Overload 12 Grappling / 8 Rushdown / 26 Kombos / 14 Reversal (Courtesy of u/Countess-Shinbi)
    Ice Auger, Glacier Calving, Core Overload 15 Kombos / 5 Reversal / 30 Zoning / 10 Runaway (Courtesy of u/Countess-Shinbi)

    Jacqui Briggs AI Point Values
    Lethal Clinch, Bionic Bounce, and Hyper Knee 25 Grappling / 15 Kombos / 20 Reversal (Courtesy of u/Razith)
    Bionic Bounce, Lethal Clinch, (Air) Dive Bomb 8 Grappling / 2 Rushdown / 20 Kombos / 30 Reversal (Courtesy of u/Countess-Shinbi)
    Grenade Launcher, Tech-Dome, Bionic Bounce 3 Grappling / 20 Kombos / 20 Reversal / 15 Zoning / 2 Runaway (Courtesy of u/Countess-Shinbi)

    Jade AI Point Values
    Edenian Spark, Pole Vault, Deadly Assassin 1 Grappling / 30 Kombos / 15 Reversal / 7 Zoning / 7 Runaway (Courtesy of u/Countess-Shinbi)

    Kitana AI Point Values
    Half-Blood Stance, Ground War 15 Grappling / 20 Kombos / 15 Reversal / 10 Zoning (Courtesy of u/l-AJ24-l)
    Low Fan Toss, Fan-Nado, Royal Protection 4 Kombos / 6 Reversal / 30 Zoning / 20 Runaway (Courtesy of u/l-AJ24-l)
    Ground War, Upward Fan Toss, Royal Protection 20 Grappling / 11 Rushdown / 20 Kombos / 9 Zoning (Courtesy of u/dardrine)

    Noob Saibot AI Point Values
    (Air) Tele-slam, Sickle Snag, and Shadow Portals 30 Rushdown / 30 Kombos (Courtesy of u/gravewurm)
    Requires Sickle Toss ability 22 Rushdown / 22 Kombos / 12 Reversal / 4 Zoning (Courtesy of u/winbreaker)

    Shang Tsung AI Point Values
    Slide, Superkick, and Force Lift 30 Rushdown / 30 Kombos (Courtesy of u/DarkDudeD / u/darksabrz / u/GoldStaysLit) or 8 Grappling / 8 Rushdown / 22 Kombos / 22 Reversal (Courtesy of u/CZHambrick)

    Sonya Blade AI Point Values
    Energy Rings Charge, K.A.T. Turret Drop, Krushing Counters 5 Grappling / 20 Kombos / 10 Reversal / 20 Zoning / 5 Runaway (Courtesy of u/Countess-Shinbi)
    (Air) Soaring General, (Air) Ops Drop, Krushing Counters 5 Grappling / 3 Rushdown / 26 Kombos / 26 Reversal (Courtesy of u/Countess-Shinbi)

    Skarlet AI Point Values
    Boiling Point, Red Mist, Killer Clot 2 Grappling / 4 Rushdown / 30 Kombos / 20 Reversal / 4 Zoning (Courtesy of u/Countess-Shinbi)
    Boiling Point, Dagger Dance, Red Rain 3 Grappling / 15 Kombos / 27 Reversal / 10 Zoning / 5 Runaway (Courtesy of u/Countess-Shinbi)
    Cell Siphon, Red Mist, Krimson Shield 2 Grappling / 1 Rushdown / 15 Kombos / 24 Reversal / 16 Zoning / 2 Runaway (Courtesy of u/Countess-Shinbi)

    Sub-Zero AI Point Values
    Deep Freeze, Creeping Ice 6 Grappling / 3 Rushdown / 27 Kombos / 24 Reversal (Courtesy of u/MikeBriceno)

    The Terminator AI Point Values
    Rolling Ion Grenade, Infiltrator Toss 30 Kombos / 30 Reversals (Courtesy of u/NewbSailboat)

    If you HAVEN'T read the FAQ, make sure you do so before commenting because your (possible) question may already be answered!

    submitted by /u/Countess-Shinbi
    [link] [comments]

    Sub Zero creates Spawns cape during taunt.

    Posted: 07 Apr 2020 07:12 PM PDT

    This is a petition to get this award created. This is an award for posts so good they are toasty.

    Posted: 07 Apr 2020 08:27 PM PDT

    Il just leave this here....

    Posted: 08 Apr 2020 02:24 AM PDT

    Mortal Kombat Ninjas - Defenders of the Realm

    Posted: 08 Apr 2020 12:42 PM PDT

    Ignore that standing 1 input error

    Posted: 08 Apr 2020 12:21 PM PDT

    Who’s your main? And why?

    Posted: 08 Apr 2020 01:48 PM PDT

    This Kang player got on mic and called me trash after this. What's that make him lol

    Posted: 07 Apr 2020 06:37 PM PDT

    I get it, Micheal Myers is awesome and all, and I love Halloween, but he would literally just play like Jason. And this community already complained enough about Terminator playing like Jason too

    Posted: 07 Apr 2020 09:55 PM PDT

    Tell me he wouldn't play just like Jason, only with less stuff. Same with Robocop if the rumors are true, he would just be like Terminator. I'd prefer more MK characters over these 2 honestly, but NRS only seems to want to put potential playable mk characters in cutscenes

    submitted by /u/Lil-_-Dizzy
    [link] [comments]

    It'd be cool if we could get skins for the hourglass outfits each character has in their endings. It would have made sense to give them as a reward for beating the klassic ladder tower but alas...

    Posted: 07 Apr 2020 08:41 PM PDT

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