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    Thursday, March 26, 2020

    Mortal Kombat Queen of Edenia by Anna Moleva

    Mortal Kombat Queen of Edenia by Anna Moleva


    Queen of Edenia by Anna Moleva

    Posted: 26 Mar 2020 04:49 PM PDT

    Here’s my version of Kira reimagined for MK11. Hope y’all like it!

    Posted: 26 Mar 2020 09:56 AM PDT

    Another commission finished. I was surprised to see Richard DiVizio replying to my post on IG tho.

    Posted: 26 Mar 2020 04:11 PM PDT

    I did it!!!

    Posted: 26 Mar 2020 02:36 AM PDT

    Mortal Kombat Water Dragon My artwork

    Posted: 26 Mar 2020 04:54 PM PDT

    You ever see someone lose 85% of their health in the first 7 seconds of a Kombat League match?

    Posted: 26 Mar 2020 06:10 PM PDT

    I like DLC but This is not Super Smash brothers MK

    Posted: 26 Mar 2020 07:28 PM PDT

    It's a nasty and unpopular opinion but I think guest DLC limit in each KP should be 1-2. If you want a mashup game with characters who have no business in the same world fighting each other then play smash and hope a smart devoloper will make one with random characters.

    Im a spawn fan, I'm a joker fan,I'm a Terminator fan. I grew up with these characters. But when people are getting more hype to see random characters in the game than lore characters something is off. I'm ok with guest characters but 3 is pushin it.

    I don't like my green beans in my mash potatoes

    This is Mortal Kombat. Not Smash Brothers.

    You may downvote me now.

    submitted by /u/peyott100
    [link] [comments]

    [OC] When you bait to do the teleport.

    Posted: 26 Mar 2020 11:47 AM PDT

    Erron Black with the fastest 36 shooter in the West

    Posted: 25 Mar 2020 03:15 PM PDT

    Arctika v2 (love this mask & skin)

    Posted: 26 Mar 2020 03:04 PM PDT

    The komeback is real

    Posted: 26 Mar 2020 05:41 PM PDT

    Does Miss Sheeva need a glow up before release?

    Posted: 26 Mar 2020 06:54 AM PDT

    This looks badass...

    Posted: 26 Mar 2020 01:19 PM PDT

    Holy hell I actually got it from a random skin tower, it looks so good

    Posted: 26 Mar 2020 01:13 PM PDT

    Neat combo save

    Posted: 26 Mar 2020 04:42 PM PDT

    Yay or Nay? Fujin as Earthrealm’s Protector would be better than Lord Raiden IF done right.

    Posted: 26 Mar 2020 10:18 AM PDT

    Damn, What is the Mortal Kombat Aftermath Kollection?

    Posted: 26 Mar 2020 11:20 AM PDT

    A, B, A, C, A, B, B

    Posted: 26 Mar 2020 02:43 PM PDT

    God I loved the Season 04 skins.

    Posted: 26 Mar 2020 07:03 PM PDT

    As much as I don't like guests taking up space in MK, I could look the other way for any of these ladies

    Posted: 26 Mar 2020 05:27 AM PDT

    Read?

    Posted: 26 Mar 2020 04:44 PM PDT

    (WIP) shao kahn fatality animation I'm working on

    Posted: 26 Mar 2020 10:14 AM PDT

    Reptile for MK11

    Posted: 26 Mar 2020 06:08 PM PDT

    So imagine Reptile in MK11 for DLC. He's my favorite MK ninja and he was my main in MK9 and MKX.

    So this is how would I make his move list:

    Universal attacks:

    1. Acid Spit (Projectile, high attack, amplify it and he spits again, it's a mid then.)
    2. Elbow Rush (Mid attack, Reptile rushes super fast to the opponent, he takes a fourth of the stage, if you meter burn it right away he'll run half a screen even faster. If you land an attack, Reptile will slice opponent and hit him/her in the neck with elbow. Krushing Blow will happen if it's a counter. It's flat damage. If you amplify attack after hitting them, Reptile will just kinda push them and they'll stagger. It's a kombo starter and they can't escape since they're on the floor.)
    3. Acid Ball (Acid ball works the same way like in any other MK. you can amplify it, you can slow it down or make it faster.)

    Variation 1 (Pressure):

    1. Cold Blood (You slow down time. So when juggling the opponent you deal more damage. If you amplify it, it'll land longer.)
    2. Invisibility (You turn invisible, amplify it to stay invisible for longer time.)
    3. Recovery (This attack is useful to trick them for throw. When you start a kombo you cancel the animation for re-stand and it's instant, even if you're at the end of the frame. If you do an attack and do Recovery just a frame before attack actually lands, you'll cancel the animation and throw them. It takes one defensive meter.)

    Variation 2 (Kombo):

    1. Tounge Smack (A throw attack, opponent can duck it. Reptile grabs opponent super fast with his tongue and he smacks opponent of the ground. If you amplify it he smacks them harder on the floor and it's starts a kombo. If you do a counter, you don't need to amplify it cuz you'll do a krushing blow and it'll start kombo anyways.)
    2. Claws Sharpened (Reptile jumps in the air and he stays in the air completely still, you can hold for how long is he going to be in the air, he can stay 2 seconds in. When you let it go he'll supersonic fast hit opponent, it's an overhead. It's a knockout, but if you amplify it, he'll do more damage.)
    3. Slide (Slide is a low attack, it's fast as Sub Zero's slide. It'll knockout the opponent, but if you amplify it, it'll start a kombo.)

    Variation 3 (Zoning):

    1. Puking Acid (Reptile pukes acid and it works similar as Erron's acid bottle. You can choose how far is he going to puke and it takes damage over time.)
    2. Toxic (Reptile spawns a cloud around him that takes damage if they come close to him. Amplify it and it'll last longer.)
    3. Rush (Reptile becomes faster in his moving.)

    I also gave Reptile things that are specific to him:

    1. Short duck (So all characters have short hops when you tap Up, so Reptile has short ducks, you just tap Down, and Reptile leans his back backwards. If you press 1 or 2 he'll grab opponent's arm, leg and he'll break it, it'll krushing blow which leaves opponent staggered. It's a kombo starter because of it. If you press 3 or 4, Reptile will do a backflip. It's a kombo starter.)
    2. Moving (Reptile has the slowest start-up on moving, but when he starts he's the fastest character in the game. He moves backwards faster than characters move forward. So as Reptile you wanna move constantly without stoping, it's all about the rhythm and when you get into it, you just want to keep moving. The reason for it is because yes Reptile can zone, but I want some characters that are completely opposite from zoners. I want more variety for characters. His dashes are the fastest in the game and he would have a run thing from MKX, he would have stamina bar in the corner like Erron's bullets.)
    3. Fast Attacks (Reptile's kombos work on how fast you can pull 'em off. The faster you do the combination, the faster he does his attack.)

    Skins:

    1. Default (Default should be like a reptilian human, similar to MKX and MK9)
    2. Klassic (Klassic ninja skin, same with Scorpion, Sub Zero and Noob Saibot)
    3. Lizard (Skin similar to Deadly Allience, I know people aren't a big fan of this skin, and it's my least favorite as well, but let's have it for the sake of it)
    4. Skinned (Similar to Default, but make him wearing a skin of a human that he skinned. Do like a transparent skin over his green skin. I think it could be cool)
    submitted by /u/Gekox1
    [link] [comments]

    Do you guys find it funny when ever Jax is skin alive. He arms are muscle not robotic

    Posted: 26 Mar 2020 07:00 PM PDT

    Like in the case of spawn when he is doing his second fatality

    submitted by /u/newgame543
    [link] [comments]

    Custom d'vorah����️

    Posted: 26 Mar 2020 09:29 PM PDT

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