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    Monday, January 20, 2020

    Mortal Kombat Robert Sub-Niro [OC]

    Mortal Kombat Robert Sub-Niro [OC]


    Robert Sub-Niro [OC]

    Posted: 20 Jan 2020 05:06 AM PST

    Joker 2019 Edit

    Posted: 20 Jan 2020 12:05 AM PST

    Johnny lowers his shades when Shadow Kicking. I never noticed before.

    Posted: 20 Jan 2020 07:04 AM PST

    Midway/NRS Joker through the games

    Posted: 20 Jan 2020 11:12 AM PST

    Mortal Kombat 11 Trailer with Klassic Sound Effects. (It's loud)

    Posted: 20 Jan 2020 06:59 AM PST

    Just snagged this bad boy

    Posted: 20 Jan 2020 04:58 AM PST

    Am I the only one dying to see these movie masks in the game!??!

    Posted: 20 Jan 2020 04:40 AM PST

    I decided to draw Frost to show my appreciation for the face model

    Posted: 20 Jan 2020 05:55 AM PST

    Don't get a HEAD of yourself, Liu Kang!

    Posted: 20 Jan 2020 01:29 PM PST

    Surprised I Landed That

    Posted: 20 Jan 2020 07:48 AM PST

    FAN REQUEST: Cyrax & Sektor as playable characters in MK11. NRS, please! They look amazing and we all want it.

    Posted: 20 Jan 2020 04:15 AM PST

    Krypt Event Scorpion & Kung Lao KL gear - Wednesday 9am CST 24hours

    Posted: 20 Jan 2020 08:23 AM PST

    If Jade Had Her Staff & Razor-Rang Change Color with Skins (20+ color ideas and fixes)

    Posted: 20 Jan 2020 12:22 PM PST

    Preview

    Album With All Color Ideas

    Just some ideas of how Jade would look like with her staff and razor-rang in different colors other than green.

    I could add more but I had to limit myself...

    For some I agree that it should be green (but maybe could have different shades of green)

    For the Witch and Kronika skins I just fixed the staff to fit with the razor-rang and other glowing parts.

    I still not understand why they decided that it always be green, at least make it change with the skins that change the razor-rang and gameplay effects (with the Witch and Kronika skins it looks very weird that the staff is green while the effects are blue\purple\orange). And a purple\pink one for the Klassic skin.

    My ideas for a solution is to add one staff and one razor-rang that change color with the skins, while others stay green. Or my preferred, add a toggle that would make all gear change color, so you can decide to stay green or have different colors. And change gameplay effects too (already done partially).

    This could add so much variety to her look.

    What do you think?

    submitted by /u/Daniel-IV
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    Mk11 Saints Row IV Edition

    Posted: 20 Jan 2020 01:41 PM PST

    Can I just say one more time that this kommunity on Reddit is fn amazing???!! This place is a goldmine for all things MK. But the biggest mind blowing most grateful experience I’ve been having here lately is the outpour & outreach of 50+ people worldwide willing to help me improve at this game.

    Posted: 20 Jan 2020 01:50 PM PST

    'Round the clock, not an hour goes by without my phones notifications going off of someone asking me if I'm ready to train. If I've been practicing on what we talked about. Or the countless group training sessions and discussions I'm invited to be a part of.

    I don't even know what to do in response because I have been given back already way more than I can ever give alone!

    I asked for help and everyone came running. All skill levels, all talents, all backgrounds.

    It can be 3 am or 3 pm, 11 am, or dinner time and I am getting hit up by someone checking on my progress.

    You all are the best!

    I'm speechless and so thankful.

    I will get better at this game and learn these characters. I promise!!!!

    How can I not with all this help?

    submitted by /u/HotRodKrusher
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    Kombat Kast tomorrow or Wednesday?

    Posted: 20 Jan 2020 01:19 PM PST

    Dash cancel comeback against a laggy Liu Kang

    Posted: 20 Jan 2020 09:47 AM PST

    If NRS made the awesome decision to update MK11 with Chess Kombat, what would your dream team be?

    Posted: 20 Jan 2020 10:35 AM PST

    Gameplay and piece description for those of you who may have forgotten:

    Courtesy of Mortal Kombat Fandom Wiki

    Gameplay

    As with chess, players take turns advancing their pieces forward. Depending on the class of the piece, the number of squares in which they can advance varies as well as which direction they can move in. Whenever a piece comes in contact with another, kombat commences in which the game switches to a normal one-round fight. The piece who declares battle against the other piece receives a health bonus. The winner occupies the square of the enemy. Any damage taken is carried over in fights. In order to claim victory, the player must defeat the enemy Leader in kombat. You can also win the game if you use the Sorcerer's Imprison spell on the leader if he/she is the only piece left. A tally will be shown at the end of the game for both players

    Class pieces

    There are five different classes of pieces, each based on a class in real life chess. In accordance with the Mortal Kombat theme, the classes have special abilities.

    • Leader (King) - The goal of the game is to protect the leader whilst attempting to defeat the enemy leader. Once the leader is gone, the game ends. A Fatality is automatically performed upon seizing victory of the match. The leader starts out with a nearly full health bar. The Leader can move in any direction but can only advance one square. The leader starts out at the center of the far side of their base holding a light overhead. Concept art depicts the leader piece sitting on a throne with a malnourished servant carrying him, which explains the Leader's limited movement.
    • Champion (Queen) - The champion serves as the personal bodyguard of the Leader, standing beside them as the last line of defense. The Champion can move in any direction and number of squares they wish, allowing them to easily close gaps. Players start out with two Champions and they stand beside the Leader. They start out with a full health bar.
    • Sorcerer (Bishop) - The Sorcerer is a very dangerous piece on the board. While not geared towards direct kombat, they possess the ability to cast spells that can affect the flow of the game. The Sorcerer's movement is restricted to diagonal advances only. Each player starts out with two. Unlike the other pieces, both Sorcerers are unique. The one on the left casts offensives spells that range from space swapping to instantly killing any piece short of a Champion. The right casts buffering spells that range from healing to reviving a fallen piece. Each spell can only be cast once, so the player must conserve their spells until truly needed. They start out with a 30% health gauge. The spells are:
      • Heal - Restores any piece's health fully
      • Teleport - Teleports any Grunt, Shifter or Champion to any unoccupied square on the board
      • Resurrect - Revives any Grunt, Shifter or Champion that has fallen.
      • Protect - Safeguards any chosen piece from battle declarations
      • Kill - Automatically removes any Grunt or Shifter from the game.
      • Exchange - Swaps any Grunt, Shifter or Champion's current position with the enemy's.
      • Sacrifice - Removes one's own piece to restore the health of another piece.
      • Imprison - Prevents any chosen piece from moving and prevents kombat declarations.
    • Shifter (Rook) - A formidable class. The Shifter has the ability to mimic the form of whomever they commence kombat with. They also mimic the current stats of their opposition. Shifters will not activate their special ability if they're fighting another Shifter or if their opponent is the same as their initial form. Should they do kombat with another Shifter, both kombatants will start out with a full health bar. Shifters can advance four spaces forward, backwards and sideways and can move any number of squares diagonally. They start out with half a health bar. There are only three of them.
    • Grunt (Pawn/Knight) - The Grunt is the bulk of the player's army. Though weak in stature, they're numerous and indispensable. They can move two squares backward, forward and sideways and one square diagonally. Each player starts with eight pieces and each has 40% health.

    -------------------------------------------------------------------------------------------------------------------

    My Team:

    Leader: Shao Kahn (Risen Emperor)

    Champion: Sindel (Loud and Klear)

    Sorcerer: Kitana (Fanfare)

    Shifter: Jade (Jaded)

    Grunt: D'Vorah (Buzzed)

    submitted by /u/Sindelian
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    What keeps you playing Kombat League?

    Posted: 20 Jan 2020 12:46 PM PST

    This question is mostly aimed at people who say Kombat League is trash and a chore to play. We all know there are an abundance of posts saying as much. So I'm curious what keeps you guys going back to the mode?

    Kombat League for me can sometimes feel close to torture. Lol but mostly I try not to take it too seriously and if I encounter something that bugs me I at most roll my eyes. If I'm already having a trying day I avoid the mode altogether. It's common knowledge you don't play at your best while stressed and I feel like alot of the toxic behavior from players comes from people already having a tough time. How do you guys feel?

    submitted by /u/Unfortunate_Ninja
    [link] [comments]

    Shao Kahn Needs some Love

    Posted: 20 Jan 2020 10:03 AM PST

    Some Joker dialogue I found in MortalKombatWarehouse.com under Nightwolf and Kabals Pre-Fight Dialogue menu.

    Posted: 20 Jan 2020 07:25 AM PST

    Nightwolf: Your grin is unnerving.

    Joker: That's the nicest thing I've ever been told.

    Nightwolf: It's the last thing you'll ever hear.

    Nightwolf: You are far from home.

    Joker: Is it that obvious I'm a tourist?

    Nightwolf: And that you're a danger to all.

    Joker: I like face paint, you like war paint..

    Nightwolf: What's your point, Joker?

    Joker: That we could be super friends!

    Joker: Manitou Raven, is that you?

    Nightwolf: The name is Nightwolf.

    Joker: Are you some kind of Apache chief?

    The "face paint/Apache chief" was under Kabal.

    submitted by /u/Deaf30
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    PSA: If you are struggling to deal with a move/combo, it's not the other person's obligation to stop doing it.

    Posted: 19 Jan 2020 09:38 PM PST

    I have to say, I see things like this said a lot and it's honestly a little mindblowing. People saying stuff like "Wow stop spamming that move dude" or "How many times are you gonna do that combo".

    The answer to that my friend, is however long you continue to allow it to happen. If you keep going for a jump in and I uppercut you, I'm going to continue doing it every time you jump in. If you are allowing me to zone you out, I'll gladly do that since you aren't approaching and punishing.

    Yes, people spamming safe combos or OP stuff is infuriating. But, as the player, it's on us to find ways around it. It's not on our opponent to stop doing it because we can't figure out how to deal with it.

    I swear, I've never seen so many people call the person who beat them trash until this game. Why bruv? Yeah, I've gotten my shit stomped plenty of times. Some games I can barely hit them it seems. And I def do rage. But know what I don't do? I don't go online and bitch about it, or message the person and try to be toxic to them since I'm mad I lost.

    Tl;Dr - Some things in this game seem unfair, I get it. But learn to deal with it instead of complaining because as long as you don't improve it's going to continue happening.

    submitted by /u/ajfoxxx
    [link] [comments]

    Red Noob Saibot

    Posted: 19 Jan 2020 03:17 PM PST

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