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    Mortal Kombat [Mega Thread] Sindel Discussion

    Mortal Kombat [Mega Thread] Sindel Discussion


    [Mega Thread] Sindel Discussion

    Posted: 25 Nov 2019 01:56 PM PST

    The Queen is here.

    Let's try to contain topics covering Sindel in THIS thread for a few days so that the front page is not cluttered with the same type of conversations in multiple threads.

    Enjoy the Queen.

    Happy Holidays!

    submitted by /u/xlThalionlx
    [link] [comments]

    [11/26/19] PC & Switch November Patch Notes

    Posted: 26 Nov 2019 10:52 AM PST

    Hello all, Here are the PC & Switch Patch Notes for November! Let's start with PC!

    NOVEMBER UPDATE

    Known Issue

    • The Manifest Fury augments series may cause a crash when used with Sindel's attacks and we're looking into a resolution for this issue.

    General Gameplay Adjustments

    • Move list corrections & added more move property tags

    • Improvements to AI logic

    • Reworked the Store to display more items at once and added bundles as a possible item type

    • Added several new Brutalities for players to discover

    • Added new End of Round Taunts for players to unlock

    • Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence

    • Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress

    • Fixed an issue that could cause the round winner announcement to be delayed when not in the last round

    • Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring

    • Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF

    • Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet

    • Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade

    • Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects

    • Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent

    • Characters will no longer sometimes face the wrong direction when blocking certain attacks

    • The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow

    • Updated Johnny Cage Announcer voice to reference some unused nicknames

    Krypt

    • Added support for more special event chests

    • Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones

    Towers of Time

    • Added new secret events to Towers of Time

    • The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid)

    • Added New Character Reward Bundles for first time completion of Ko-Op Towers

    • Added new Boss Fight Towers and Premier Tag Towers

    • Players can now play KO-Op tag battles solo and select two characters to tag in & out

    • Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as

    Stage Specific Adjustments

    • Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity

    Character Specific Adjustments Cassie Cage

    • Cassie Cage - (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent

    • Cassie Cage - Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape

    • Cassie Cage - BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator's Incapacitator

    • Cassie Cage - Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator's Incapacitator

    • Cassie Cage - Shoulder Charge Amplify Krushing Blow will no longer sometimes clip through objects in the corner of some stages

    • Cassie Cage - Fixed an animation issue with Pistols when the match was ended with Flippin' Out ability

    Cetrion

    • Cetrion - Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator's Incapacitator

    • Cetrion - Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled

    • Cetrion - Geyser Krushing Blow will no longer sometimes clip through objects in the corner of some stages

    D'Vorah

    • D'Vorah - Fixed an animation issue when final hit of the match is performed with Infested

    Erron Black

    • Erron Black - Adjusted Erron Black's proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch)

    • Erron Black - Fatal Blow can no longer hit opponents behind him unless they are in a combo

    • Erron Black - Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matches

    Frost

    • Frost - Adjust the hit region on Avalanche (Away+Front Kick, Back Punch)

    • Frost - Fatal Blow can no longer hit opponents behind her unless they are in a combo

    • Frost - Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway

    • Frost - Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted

    • Frost - Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range

    • Frost - Polar Pound's (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing

    • Frost - Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

    Geras

    • Geras - Reverse Time can no longer be performed during an opponent's resurrection

    • Geras - Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator's Incapacitator

    Jacqui Briggs

    • Jacqui Briggs - Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator's Incapacitator

    Jade

    • Jade - Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent

    • Jade - Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff

    Jax

    • Jax - Quad Grab's Power Bomb and Duck and Weave's Cancel Duck & Weave are no longer disabled when afflicted by Terminator's Incapacitator

    Kabal

    • Kabal - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

    Kano

    • Kano - Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator's Incapacitator

    Kitana

    • Kitana - Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow

    Kollector

    • Kollector - Damned Bola Cancel is no longer disabled when afflicted by Terminator's Incapacitator

    • Kollector - Fixed a visual issue with War-Quoit Toss when colliding with certain objects

    • Kollector - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

    • Kollector - Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match

    Kotal Kahn

    • Kotal Kahn - Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button

    • Kotal Kahn - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

    Kung Lao

    • Kung Lao - Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame

    • Kung Lao - (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack

    • Kung Lao - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

    Liu Kang

    • Liu Kang - Adjusted Liu Kangs's proximity repel regions when ducking

    • Liu Kang - Adjusted the hit region on first hit of Nunchaku Stance's Nunchaku Flurry

    • Liu Kang - Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance's Nunchaku Flurry

    • Liu Kang - Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active

    Noob

    • Noob - Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted

    • Noob - Adjusted opponent's victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch)

    • Noob - For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator's Incapacitator

    Raiden

    • Raiden - Lightning Strike now has 4 more frames of hit advantage, 5 more frames of blockstun, and recovers 2 frames faster

    • Raiden - Lightning Strike Amplify now has 4 more frames of hit advantage

    • Raiden - Fixed an issue causing Lightning Strike Amplify to not be possible if the Lightning Strike hit on the last active frame

    • Raiden - Lightning Strike Amplify can now be performed when Lightning Strike misses or is blocked but the follow up Lightning will only track the opponent when Lightning Strike hits

    • Raiden - Lightning Rod is now +8 on hit (up from -3)

    • Raiden - If the attack from Lightning Strike bounces off Lightning Rod and hits the opponent, Raiden is now +4 to +5 on hit (up from -4 to -13) depending on spacing & active frames

    Scorpion

    • Scorpion - (Air) Hell Port Cancel is no longer possible when afflicted by Terminator's Incapacitator

    Skarlet

    • Skarlet - Blood Ritual self-damage no longer factors in the opponent's buffs & debuffs. The damage to Skarlet & the opponent is now always based on Skarlet's buffs & debuffs

    • Skarlet – Fixed an issue with Fatal Blow animation sometimes clipping in through objects in Sea of Blood stage

    Sonya

    • Sonya - Fixed a visual issue with Low Kounter Krushing Blow animation when performed on female characters

    • Sonya - K.A.T. turret will no longer sometimes fire in the wrong direction after switching sides with the opponent

    • Sonya - Fixed issue that could cause K.A.T. to jump toward the background when performing K.A.T. Tantrum

    • Sonya - Fixed K.A.T. turret being able to stay out indefinitely while certain K.A.T. moves are repeatedly used

    Sub-Zero

    • Sub-Zero - Fixed a rare visual issue with (Air) Ice Axe when performed repeatedly during gameplay

    Shang Tsung

    • Shang Tsung - Screaming Soul Cancel is no longer possible when afflicted by Terminator's Incapacitator

    • Shang Tsung - Fixed an issue that sometimes prevented Fatalities from being possible if Shang Tsung was defeated while morphed

    • Shang Tsung - Shang Tsung will no longer sometimes perform two End of Round Taunts if the round is ended while he is morphed

    • Shang Tsung - After morphing into Terminator he can no longer sometimes keep Terminate's armor active when morphing back into Shang Tsung with specific timing

    • Shang Tsung - Fixed a rare issue that could cause Shang Tsung to permanently suffer from Terminator's Terminate debuff when morphed he if uses it at a certain timing

    • Shang Tsung - Fixed a visual issue with weapons playing an incorrect animation when Shang Tsung morphs back into his original form

    • Shang Tsung - Fixed an issue that could cause practice mode Easy Krushing Blows to not reset properly when morphed

    Nightwolf

    • Nightwolf - Helmsplitter Krushing Blow will no longer clip through objects in the corner of some stages

    Terminator

    • Terminator - Slightly increased combo damage scaling on Infiltrator Toss Amplify and Albi Back Breaker Amplify Krushing Blow

    • Terminator - Fixed an issue that could cause Incapacitator debuff to last for an incorrect duration if used immediately after a Krushing Blow or Fatal Blow

    • Terminator - Fixed an issue that could cause Terminate buff and visuals to linger after he becomes Endoskeleton

    • Terminator - Fixed an issue with Sawed Off damage sometimes being incorrect when reflected

    • Terminator - Terminate is now removed when an attack from Terminator is parried

    • Terminator - Slightly increased Terminator's victim regions when Running Man is active

    • Terminator - When Terminator is hit while exiting from Running Man it is now considered a punish instead of a Kounter

    • Terminator - The wrong skeleton is no longer sometimes shown when hit by electrocution attacks

    • Terminator - Running Man Cancel is no longer possible when afflicted by Terminator's Incapacitator

    • Terminator - Fixed an issue causing Killing Machine projectile immunity to not work properly with some Background Interactions

    • Terminator - Fixed a visual issue with Terminator's grenades at match start when he is used as second player during a Tag Battle

    • Terminator - Incapacitator damage is now correctly considered a special move

    • Terminator - Infiltrator Toss Amplify can now only be performed a maximum of two times in a combo

    • Terminator - Fixed a rare camera issue when resetting practice mode shortly after hitting with Running Man Amplify

    Switch notes will be in the comments!

    submitted by /u/WB_Will
    [link] [comments]

    Ow fuck I tripped

    Posted: 26 Nov 2019 07:52 AM PST

    MKXL combo potential was extraordinary

    Posted: 26 Nov 2019 04:58 AM PST

    ���� ���� Seasons of Cetrion ���� ��❄

    Posted: 26 Nov 2019 07:28 AM PST

    Dynamite Blasted Him Outta The Game

    Posted: 26 Nov 2019 06:10 AM PST

    I cannot be convinced otherwise

    Posted: 26 Nov 2019 07:42 AM PST

    We finally got a Raiden skin showing some hair!

    Posted: 26 Nov 2019 11:18 AM PST

    Loud & Klear Sindel Midscreen Combo

    Posted: 26 Nov 2019 11:41 AM PST

    Tarkatan Tuesdays

    Posted: 26 Nov 2019 04:01 AM PST

    Saw a post about how the shots in ladder endings can make badass wallpapers so here's one for Kotal Kahn.

    Posted: 26 Nov 2019 07:56 AM PST

    Reptile fans if he gets added:

    Posted: 26 Nov 2019 12:12 PM PST

    I really appreciate the skins this DLC!

    Posted: 26 Nov 2019 10:23 AM PST

    Gonna tell my kids this was Baraka

    Posted: 26 Nov 2019 12:36 PM PST

    These endings are great

    Posted: 25 Nov 2019 05:16 PM PST

    "Splitting Hairs" Variation Sindel combo (344.59, 1 bar)

    Posted: 26 Nov 2019 12:20 PM PST

    Kombat League in a nutshell?

    Posted: 26 Nov 2019 10:52 AM PST

    Erron Black when Sindel exists

    Posted: 26 Nov 2019 11:55 AM PST

    5 jump kicks, one combo

    Posted: 26 Nov 2019 11:50 AM PST

    Know what we are, babe?

    Posted: 26 Nov 2019 12:45 PM PST

    Now this is what I’ve been waiting for

    Posted: 26 Nov 2019 10:10 AM PST

    I present....Frankentime

    Posted: 26 Nov 2019 11:59 AM PST

    After the scream KB, you have enough time to charge up another scream!

    Posted: 26 Nov 2019 11:55 AM PST

    Raiden’s second fatality in his new skin looks so ominous and badass

    Posted: 26 Nov 2019 11:49 AM PST

    An example of why you shouldn’t spam d2 in between gaps!

    Posted: 26 Nov 2019 08:00 AM PST

    Sindels “half measures” brutality

    Posted: 26 Nov 2019 10:57 AM PST

    Those pants are yikes ..... not fan of this skin

    Posted: 26 Nov 2019 12:12 PM PST

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