Mortal Kombat [Mega Thread] Sindel Discussion |
- [Mega Thread] Sindel Discussion
- [11/26/19] PC & Switch November Patch Notes
- Ow fuck I tripped
- MKXL combo potential was extraordinary
- Seasons of Cetrion ❄
- Dynamite Blasted Him Outta The Game
- I cannot be convinced otherwise
- We finally got a Raiden skin showing some hair!
- Loud & Klear Sindel Midscreen Combo
- Tarkatan Tuesdays
- Saw a post about how the shots in ladder endings can make badass wallpapers so here's one for Kotal Kahn.
- Reptile fans if he gets added:
- I really appreciate the skins this DLC!
- Gonna tell my kids this was Baraka
- These endings are great
- "Splitting Hairs" Variation Sindel combo (344.59, 1 bar)
- Kombat League in a nutshell?
- Erron Black when Sindel exists
- 5 jump kicks, one combo
- Know what we are, babe?
- Now this is what I’ve been waiting for
- I present....Frankentime
- After the scream KB, you have enough time to charge up another scream!
- Raiden’s second fatality in his new skin looks so ominous and badass
- An example of why you shouldn’t spam d2 in between gaps!
- Sindels “half measures” brutality
- Those pants are yikes ..... not fan of this skin
[Mega Thread] Sindel Discussion Posted: 25 Nov 2019 01:56 PM PST The Queen is here. Let's try to contain topics covering Sindel in THIS thread for a few days so that the front page is not cluttered with the same type of conversations in multiple threads. Enjoy the Queen. Happy Holidays! [link] [comments] | ||
[11/26/19] PC & Switch November Patch Notes Posted: 26 Nov 2019 10:52 AM PST Hello all, Here are the PC & Switch Patch Notes for November! Let's start with PC! NOVEMBER UPDATE Known Issue • The Manifest Fury augments series may cause a crash when used with Sindel's attacks and we're looking into a resolution for this issue. General Gameplay Adjustments • Move list corrections & added more move property tags • Improvements to AI logic • Reworked the Store to display more items at once and added bundles as a possible item type • Added several new Brutalities for players to discover • Added new End of Round Taunts for players to unlock • Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence • Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress • Fixed an issue that could cause the round winner announcement to be delayed when not in the last round • Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring • Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF • Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet • Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade • Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects • Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent • Characters will no longer sometimes face the wrong direction when blocking certain attacks • The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow • Updated Johnny Cage Announcer voice to reference some unused nicknames Krypt • Added support for more special event chests • Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones Towers of Time • Added new secret events to Towers of Time • The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid) • Added New Character Reward Bundles for first time completion of Ko-Op Towers • Added new Boss Fight Towers and Premier Tag Towers • Players can now play KO-Op tag battles solo and select two characters to tag in & out • Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as Stage Specific Adjustments • Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity Character Specific Adjustments Cassie Cage • Cassie Cage - (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent • Cassie Cage - Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape • Cassie Cage - BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator's Incapacitator • Cassie Cage - Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator's Incapacitator • Cassie Cage - Shoulder Charge Amplify Krushing Blow will no longer sometimes clip through objects in the corner of some stages • Cassie Cage - Fixed an animation issue with Pistols when the match was ended with Flippin' Out ability Cetrion • Cetrion - Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator's Incapacitator • Cetrion - Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled • Cetrion - Geyser Krushing Blow will no longer sometimes clip through objects in the corner of some stages D'Vorah • D'Vorah - Fixed an animation issue when final hit of the match is performed with Infested Erron Black • Erron Black - Adjusted Erron Black's proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch) • Erron Black - Fatal Blow can no longer hit opponents behind him unless they are in a combo • Erron Black - Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matches Frost • Frost - Adjust the hit region on Avalanche (Away+Front Kick, Back Punch) • Frost - Fatal Blow can no longer hit opponents behind her unless they are in a combo • Frost - Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway • Frost - Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted • Frost - Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range • Frost - Polar Pound's (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing • Frost - Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked Geras • Geras - Reverse Time can no longer be performed during an opponent's resurrection • Geras - Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator's Incapacitator Jacqui Briggs • Jacqui Briggs - Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator's Incapacitator Jade • Jade - Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent • Jade - Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff Jax • Jax - Quad Grab's Power Bomb and Duck and Weave's Cancel Duck & Weave are no longer disabled when afflicted by Terminator's Incapacitator Kabal • Kabal - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked Kano • Kano - Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator's Incapacitator Kitana • Kitana - Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow Kollector • Kollector - Damned Bola Cancel is no longer disabled when afflicted by Terminator's Incapacitator • Kollector - Fixed a visual issue with War-Quoit Toss when colliding with certain objects • Kollector - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked • Kollector - Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match Kotal Kahn • Kotal Kahn - Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button • Kotal Kahn - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked Kung Lao • Kung Lao - Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame • Kung Lao - (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack • Kung Lao - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked Liu Kang • Liu Kang - Adjusted Liu Kangs's proximity repel regions when ducking • Liu Kang - Adjusted the hit region on first hit of Nunchaku Stance's Nunchaku Flurry • Liu Kang - Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance's Nunchaku Flurry • Liu Kang - Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active Noob • Noob - Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted • Noob - Adjusted opponent's victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch) • Noob - For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator's Incapacitator Raiden • Raiden - Lightning Strike now has 4 more frames of hit advantage, 5 more frames of blockstun, and recovers 2 frames faster • Raiden - Lightning Strike Amplify now has 4 more frames of hit advantage • Raiden - Fixed an issue causing Lightning Strike Amplify to not be possible if the Lightning Strike hit on the last active frame • Raiden - Lightning Strike Amplify can now be performed when Lightning Strike misses or is blocked but the follow up Lightning will only track the opponent when Lightning Strike hits • Raiden - Lightning Rod is now +8 on hit (up from -3) • Raiden - If the attack from Lightning Strike bounces off Lightning Rod and hits the opponent, Raiden is now +4 to +5 on hit (up from -4 to -13) depending on spacing & active frames Scorpion • Scorpion - (Air) Hell Port Cancel is no longer possible when afflicted by Terminator's Incapacitator Skarlet • Skarlet - Blood Ritual self-damage no longer factors in the opponent's buffs & debuffs. The damage to Skarlet & the opponent is now always based on Skarlet's buffs & debuffs • Skarlet – Fixed an issue with Fatal Blow animation sometimes clipping in through objects in Sea of Blood stage Sonya • Sonya - Fixed a visual issue with Low Kounter Krushing Blow animation when performed on female characters • Sonya - K.A.T. turret will no longer sometimes fire in the wrong direction after switching sides with the opponent • Sonya - Fixed issue that could cause K.A.T. to jump toward the background when performing K.A.T. Tantrum • Sonya - Fixed K.A.T. turret being able to stay out indefinitely while certain K.A.T. moves are repeatedly used Sub-Zero • Sub-Zero - Fixed a rare visual issue with (Air) Ice Axe when performed repeatedly during gameplay Shang Tsung • Shang Tsung - Screaming Soul Cancel is no longer possible when afflicted by Terminator's Incapacitator • Shang Tsung - Fixed an issue that sometimes prevented Fatalities from being possible if Shang Tsung was defeated while morphed • Shang Tsung - Shang Tsung will no longer sometimes perform two End of Round Taunts if the round is ended while he is morphed • Shang Tsung - After morphing into Terminator he can no longer sometimes keep Terminate's armor active when morphing back into Shang Tsung with specific timing • Shang Tsung - Fixed a rare issue that could cause Shang Tsung to permanently suffer from Terminator's Terminate debuff when morphed he if uses it at a certain timing • Shang Tsung - Fixed a visual issue with weapons playing an incorrect animation when Shang Tsung morphs back into his original form • Shang Tsung - Fixed an issue that could cause practice mode Easy Krushing Blows to not reset properly when morphed Nightwolf • Nightwolf - Helmsplitter Krushing Blow will no longer clip through objects in the corner of some stages Terminator • Terminator - Slightly increased combo damage scaling on Infiltrator Toss Amplify and Albi Back Breaker Amplify Krushing Blow • Terminator - Fixed an issue that could cause Incapacitator debuff to last for an incorrect duration if used immediately after a Krushing Blow or Fatal Blow • Terminator - Fixed an issue that could cause Terminate buff and visuals to linger after he becomes Endoskeleton • Terminator - Fixed an issue with Sawed Off damage sometimes being incorrect when reflected • Terminator - Terminate is now removed when an attack from Terminator is parried • Terminator - Slightly increased Terminator's victim regions when Running Man is active • Terminator - When Terminator is hit while exiting from Running Man it is now considered a punish instead of a Kounter • Terminator - The wrong skeleton is no longer sometimes shown when hit by electrocution attacks • Terminator - Running Man Cancel is no longer possible when afflicted by Terminator's Incapacitator • Terminator - Fixed an issue causing Killing Machine projectile immunity to not work properly with some Background Interactions • Terminator - Fixed a visual issue with Terminator's grenades at match start when he is used as second player during a Tag Battle • Terminator - Incapacitator damage is now correctly considered a special move • Terminator - Infiltrator Toss Amplify can now only be performed a maximum of two times in a combo • Terminator - Fixed a rare camera issue when resetting practice mode shortly after hitting with Running Man Amplify Switch notes will be in the comments! [link] [comments] | ||
Posted: 26 Nov 2019 07:52 AM PST
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MKXL combo potential was extraordinary Posted: 26 Nov 2019 04:58 AM PST
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Posted: 26 Nov 2019 07:28 AM PST
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Dynamite Blasted Him Outta The Game Posted: 26 Nov 2019 06:10 AM PST
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I cannot be convinced otherwise Posted: 26 Nov 2019 07:42 AM PST
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We finally got a Raiden skin showing some hair! Posted: 26 Nov 2019 11:18 AM PST
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Loud & Klear Sindel Midscreen Combo Posted: 26 Nov 2019 11:41 AM PST
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Posted: 26 Nov 2019 04:01 AM PST
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Posted: 26 Nov 2019 07:56 AM PST
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Reptile fans if he gets added: Posted: 26 Nov 2019 12:12 PM PST
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I really appreciate the skins this DLC! Posted: 26 Nov 2019 10:23 AM PST
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Gonna tell my kids this was Baraka Posted: 26 Nov 2019 12:36 PM PST
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Posted: 25 Nov 2019 05:16 PM PST
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"Splitting Hairs" Variation Sindel combo (344.59, 1 bar) Posted: 26 Nov 2019 12:20 PM PST
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Posted: 26 Nov 2019 10:52 AM PST
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Erron Black when Sindel exists Posted: 26 Nov 2019 11:55 AM PST
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Posted: 26 Nov 2019 11:50 AM PST
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Posted: 26 Nov 2019 12:45 PM PST
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Now this is what I’ve been waiting for Posted: 26 Nov 2019 10:10 AM PST
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Posted: 26 Nov 2019 11:59 AM PST
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After the scream KB, you have enough time to charge up another scream! Posted: 26 Nov 2019 11:55 AM PST
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Raiden’s second fatality in his new skin looks so ominous and badass Posted: 26 Nov 2019 11:49 AM PST
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An example of why you shouldn’t spam d2 in between gaps! Posted: 26 Nov 2019 08:00 AM PST
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Sindels “half measures” brutality Posted: 26 Nov 2019 10:57 AM PST
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Those pants are yikes ..... not fan of this skin Posted: 26 Nov 2019 12:12 PM PST
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